I wanted a kind of old film look with this one. I had to get creative. Searching for any type of old film effect in Photoshop always turns up prints – which is cool, Read the rest of this entry →
February 17, 2012 in Wiggle Animations
Finally, a new animation! Per Jullian’s request, here is the first draft of Lincoln in color. It’s pretty rough, but I’m glad to have started moving my fingers (and my brain) just a little bit more. I think I’ll do some touch-ups, this is just color and alignment, no cleaning. I’d also like to add some kind of movement, even if it’s just a simple blink… maybe a smile? I’d be glad to hear any suggestions!
February 25, 2011 in Wiggle Animations
Above is my progress so far on this animation. I like the colors, but they’re too monotone and the bag is too blue. I’m working on cleaning up the colors on the second frame, they’re a bit out of line. Most of the faded areas have been lightened or darkened with level adjustment layers. I’ll probably clean them up a little more, especially around his belt area where there was a bit of extra scratching.
While cleaning some scratches and spots, I noticed that dot (left) on his hand was on both frames. It’s a fly, I could probably have a little fun with that, there’s not much room for any other sort of environmental movement.
I’ll probably crop it a bit closer, but I like to keep it big until they get closer to complete. His hands will have some pretty drastic movement, at least compared to what I’ve done so far. The blowing movement with his cheeks will also be an interesting challenge. Then the movement of the bag, potentially with moving layers of the pipe and hands above… but that might be too much. Perhaps I can just adjust the shadow around his arm to create the illusion of inflation/deflation.
I’ve shied away from too much movement for a couple of reasons. Mostly because the way I create the movement. I’ll be tracing his hands and making a new layer of them two times, one for each side of the stereo – I’ll just call them frames since that’s what they become in the animation. Then I make a new layer for each frame recreating what would be under his hand if he’s moving – the background. Otherwise, when I create the movement, you would see his original hands under the moving hands and well… I’m not really into sci-fi animations yet. I don’t know if that makes much sense, but when I get to that point I’ll use the animation to illustrate.
The other problem is the movement itself. I’ll have to work his fingers like like cut out dolls, piecing together joints and creating new skin in the bends then softening up the edges. Sometimes I’ll warp them but for this that will kill the quality because the amount of warp it would take, the definition would be lost, shadows would blur, etc.
That’s getting a little deep into it, but that’s where I’m at so far. Would love to hear your thoughts and suggestions.
February 23, 2011 in Wiggle Animations
I’ve ranted a lot in these last few months about having a hard time working on these. Turns out, I’m allergic to a medicine I’ve been taking during that time. I knew it was making me spacey and I was having a hard time concentrating, but eventually more obvious signs turned up. Now I’m back in business. I’ve been working on a new one for about a week and hope to get it up in the next week. I’m pacing myself, and for this one the movement will be much more drastic… if I can pull it off.
I’ve talked about taking suggestions and posting my progress on these animations. Anyone want a sneak preview? Comment and I’ll post progress on this one. But if there’s no interest, it’s not worth the trouble. I could always use the input and critique.
December 20, 2010 in Wiggle Animations
I fell in love with this image when I found it about 6 months ago. Since then, I’ve struggled to imagine what to do with it. She’s too stern to smile, her hands are fixed and her dress is too complex. Then I noticed a bit of a wind blur where the ribbon on her dress is, and it occurred to me – the movement can be made primarily in the environment. I focus too much on the subject when, sometimes, manipulating the environment can give it more of a real feeling.
Some details struck me when working with the full sized image. She was married, and she was a very hard worker. She’s young, yet her hands are scarred. One nail appears to be just growing back in. Her face shows a hard life, yet her hair and dress are immaculate, despite the windy day. So I guess because of all these details, it was important to me to get her right. Seeing things like that make the person more real to me and, hopefully, more real to you as well.
UPDATE – You can now save this TIFF file and open it up in Photoshop (or comparable product), if you would like to pick it apart to see how it works! Click here to download.
December 12, 2010 in Wiggle Animations
This is a bit of a spoiler for my next animation, but I wanted to share an illusion I see often making these. Notice how her dress looks blue, then orange? And the brick looks orange, then blue? This animation only has one colored frame, the second frame has no color. It’s just an illusion, the brain filling in the gaps. Most are not so pronounced because they have more colors.
December 9, 2010 in Wiggle Animations
I was digging around looking for my next project and found this one. I really love the depth and detail in this picture. I thought of a few things I could do to animate it, but they would all make him look like he was… frolicking. And that’s kinda weird. Plus it would be hard to get it to look right. But I thought it was worth sharing anyway.